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1993-04-01
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A D V E N T U R E R ' S M A Z E
W r i t t e n b y
W i l l i a m H. R o u n t r e e
C o p y r i g h t (c) 1 9 9 2, 1 9 9 3
ADVENTURER'S MAZE, Copyright (c) 1992, 1993 by William H. Rountree, is
being distributed as Shareware. Under this concept you may use the
SHAREWARE (unregistered) version for a reasonable period of time for
evaluation after which you must either register your copy or discontinue
usage.
Disclaimer:
This program and other files associated with it are not
guaranteed to be bug free or virus free. We are not
responsible for any damages of any kind, including
profit loses and dta loss, that relate directly or
indirectly to these programs and files. You may
distribute this program, as long as it is in unmodified
for with all the files originally included.
Credits:
QuickBasic (R) is a registered trade mark of Microsoft Corporation
PCBoard (R) is a registered trade mark of Clark Development
Corporation
Door Source is copyrighted Computer City, USA 1988, 1989, 1990,
1991
Overview:
* * * * * * * This Door Requires ANSI * * * * * * *
Adventurer's Maze is a role playing type door game. This door does not
contain any time limit except that of the user's existing time left
online. Although not written to operate on a multi-tasking environment,
it has been tested to do so without any known problems. This door will
support upto 50 users. Each user's file requires appoximatly 32k of hard
drive space. The minimuim suggested allocated space is 1.5 Meg. This
door will support RBBS, Wildcat and PCBoard. It is also written to be
able to use Com ports and IRQ's not usually used. This door does NOT
require any daily maintance. This door code is written using QuickBasic
4.5 and DoorSource 4.0C runtime library.
List of files in archive:
───────────────────┬───────────────────┬───────────────────┬───────────────────
│5 TXT 2307│FINISH ANS 989│OPEN4 ANS 1367
│6 MAZ 4100│MAZE CFG 987│PLAYER INS 18023
1 MAZ 4100│6 TXT 1951│MAZE EXE 185694│PLAYERS MAZ 5322
1 TXT 2674│7 MAZ 4100│MAZE TXT 17048│RACES ANS 2100
2 MAZ 4100│7 TXT 3333│MAZEDATA FIL 6291│REGISTER TXT 1950
2 TXT 2449│8 TXT 1188│MAZEGEN EXE 52028│SCORE FIL 610
3 MAZ 4100│AMCHARED EXE 111196│MONSTER FIL 1276│SYSOP DOC 10044
3 TXT 678│CHANGES DOC 5816│OPEN FIL 5│TOP MAZ 52
4 MAZ 4100│DAILY FIL 71│OPEN1 ANS 884│USER MAZ 6102
4 TXT 1554│DIED ANS 854│OPEN2 ANS 5964│
5 MAZ 4100│FILE_ID DIZ 502│OPEN3 ANS 1543│
───────────────────┴───────────────────┴───────────────────┴───────────────────
40 files totaling 481511 bytes consuming 530432 bytes of disk space.
Configuration file setup:
Example:
line 1: C:\PCB\PCBOARD.SYS
line 2: Prime Base
line 3: William
line 4: Rountree
line 5: 00000000
line 6: 50
line 7: 14
line 8: YES
line 9: 30
Line 1 is a drive/path/filename to the bbs interface file.
Line 2 is the name of the BBS using this door.
Line 3 is the first name of Sysop.
Line 4 is the last name of the Sysop.
Line 5 is the registration number.
Line 6 is the number of users able to play per game.
Line 7 is the number of days before an inactive player is removed.
Line 8 turns the speaker on for beeping. (Beeping will always happen in
the unregistered version.) This option allows the option to
disable it only in the registered version. In the registered
version the YES must be in capital letters to make it function
properly.
Line 9 is the number of turns a player starts the day with.
Note: All 9 lines must exist for proper operation.
PCBOARD.SYS, DOOR.SYS (31 Line), DORINFO1.DEF, or CALLINFO.BBS
may be used in line #1.
Batch file setup:
Example:
cd\doors\maze
maze maze.cfg
cd\pcb
board
Here are some additional options available to use on the command line:
LOCKED:xxxxx - Forces Dooor Source to lock the modem at the
speed given.
LOCAL - Forces Door Source to run in local mode. This
is really meant for testing purposes, but it
still reads the configuration file, but doesn't
read the bbs interface file.
NETWORK - Forces file sharing to be active incase you
are using something other than SHARE to manage
file locking.
IRQ=n - Lets you change the IRQ used for the com port
specified in the bbs interface file.
(See below for more information)
ADDR=&Hnnnn - Lets you change the address used for the com
port specified in the bbs interface file.
(See below for more information)
PS2 - Forces the PS/2 IRQs and addresses if a PS/2
isn't detected (Normally it is, but you can't
always tell!)
RBBS - Forces Door Source into RBBS/QBBS mode
WILDCAT - Forces Door Source into Wildcat 2.0 mode
DOORSYS - Forces Door Source into 31-Line DOOR.SYS mode
PCB121 - Forces Door Source into PCBoard 11.8/12.x mode
with COM 1 active
PCB122 - Forces Door Source into PCBoard 11.8/12.x mode
with COM 2 active
PCB14 - (DEFAULT) Forces Door Source into PCBoard 14.x
mode
Example type: maze maze.cfg local
This will allow you to play the game locally without a BBS.
When you use the IRQ or the ADDR option, you must include the other.
You can't use just the IRQ and not the ADDR, and you can't use just
the ADDR and not the IRQ. Here's a chart with the STANDARD IRQs
and addresses for the PS/2s and IBM PCs:
Non PS/2
Com port IRQ Address
1 4 &H3F8
2 3 &H2F8
3 4 &H3E8
4 3 &H2E8
5-8 4 &H3F8
PS/2
Com port IRQ Address
1 4 &H3F8
2 3 &H2F8
3 3 &H3220
4 3 &H3228
5 3 &H4220
6 3 &H4228
7 3 &H5220
8 3 &H5228
List of function keys:
F-3 : Printer toggle
F-4 : Page bell toggle
F-5 : Shell to DOS
F-7 : Caller alarm toggle
F-8 : Return caller to board
F-10 : Start Sysop chat
ESC : End Sysop chat
Alt-X : Drop to DOS after caller logs off
ALT-N : Sysop next on flag
Daily Maintance:
No modification of your daily maintance is required since Adventure's
Maze perform it's Daily Maintance on the first caller that day.
This Maintance if very short and should not delay the play by that call
very much.
Limitations:
This door will continue to operate in it's original condition until
it is registered. A 15 second delay and message will be displayed upon
it start. After 20 days of play by a player, the Merchant will close
down. After 30 days of play by a player, the character that the player
is running will be reset to 1st level. All of these limitations will
be removed upon it's registration.
Beta Testing:
This door was extensively tested on three BBS boards, including my own.
I wish to thank DarkStar and Bill Velez for setting up the game on
their boards. Please patronize their boards, as they are among the
finest in the Seattle area:
DARKSTAR'S AWESOME FREAKING STARGAZER BOARD (Port Orchard, WA)
(206)871-3965 ***YOUR NASA CONNECTION*** Over 600 NASA files from
NASA SpaceLink! Online CDRom, door games, approaching one gigabyte
of file storage! SYSOP: DarkStar.
WINGS BBS (Port Orchard, WA) (206)876-6735, (206)895-0981 14.4 USR HST
(206)895-1077 16.800 USR HST DS Over FIVE GIGABYTES of GREAT shareware
online! SYSOP: Bill Velez.
This door was extensively tested on board the USS Nimitz. I would like
to thank everyone who participated. I especially would like to thank
Randy Klinginsmith, William Myers, and Frank Godfrey for their help and
suggestions.
Upgrading from a previous release:
1. Copy the new maze.exe over the old one.
2. Copy the new mazedata.fil over the old one.
3. Insure that you have OPEN1.ANS, OPEN2.ANS, OPEN3.ANS, and OPEN4.ANS.
4. Copy FINISH.ANS.
5. Copy Dragon.ans.
Adventurer's Maze Character Editor:
Command line is: amchared maze.cfg local
* Where the maze.cfg can be any *.cfg that has your registration number
included.
Registration:
Adventurer's Maze costs $15.00 US currency to register. Please log
onto PRIME BASE and leave me a message. I will then leave you a message
with your individual registration number. Please leave all messages
in the Door Support Conference for:
William Rountree or Sysop at:
Prime Base Node #1: (206) 871-9539 14,400 V32Bis, V42Bis
Prime Base Node #2: (206) 871-9340 16,800 HST Dual Standard